On that frame make sure their positions are both keyframed, an easy way to do this is press the record button and then move them but remember not to leave that on. Sheep it A free render farm through distributed computingīlender Stack Exchange for technical help with Blenderīlend4Web to export your blend to the webīlender Discord for live chats with other Blender usersĬC0 textures and additional contents and services to support - €9.90 / monthĪssuming you're using one to be a placeholder for the other in the background aftet a certain point what you do is you use the timeline at the bottom to go to a frame you want to have then switch off. P3D.in: share and view your Blender models New to Blender? Check out our Wiki of tutorials! r/blender is a subreddit devoted to Blender, the amazing open-source software program for 3D modeling, animation, rendering and more! ![]() So if your trick works producing from start 2 meshes would be great, but if not I need something different.Home hot new top August Contest Last Month's Entries August Winner /u/JeffSergeant Background Link Sincerly I don’t think that for Durian or Big Buck Bunny they did the high poly version for rendering after the animation and I doubt that they are animating the high poly meshes. Otherwise I have to change the mesh just at the moment I need before the rendering without loading the high poly since the very last process of rendering.Īnd I would like to have an high poly version before the render phase because I am talking about characters and complicated objects that have to be setted a while before starting to animate everything. I want just to know if hiding the meshes on different levels actually speed up the process. If is that so it is not a good deal because I won’t move, as I want, 25% of the veritces but 125%. ![]() I have just one more question: if I have 2 meshes both parented and I turn off one of them all the deformations are anyway processed for both of them?
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